02374cam a22001813a 4500008004100000020001800041050002400059100002100083245012000104260002300224300001100247505142600258520040701684600002202091600003402113600002302147910002202170230202s2020 000 0eng a978109284869504aLB 1029 .G3 F351 aFelicia, Patrick14aThe Ultimate Guide to 2D games with Unity : create 2D games and learn C# with Unity the hard way / cPatrick Feliia aUSAbAuthor,c2020 a477. p a- Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre.
- Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more.
- Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random.
- Chapter 12 will show you how to create a memory game based on the famous “Simon Game”.
- Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win.
- Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle.
aWithout my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games.04aEducational games04aSimulation games in education04aCognitive learning alibsys:recno,9382